Tom Clancy's The Division: General Assembly Panoramas

This represents my contribution to the General Assembly mission. I was responsible for world building and composition of the areas shown in addition to optimization and bug fix of the entire mission and some asset and architecture creation that was unique to this mission. I worked along side Dan Robson, Adam Dudley and Laura Hutton at various stages of the mission development. Majority of the props created by various Ubisoft Studios and asset team at Reflections.

Designed by Edward Fuller and Graham Wright.
Lighting by Rafał Mąka.